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JOURNAL REPORT 2022
2019
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2020
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2021
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2022
International Journal of Computer Games Technology
1.79
Current CiteScore
1.79
Current CiteScore
Total articles submitted to this journal each month during 2022.
Total articles published in this journal each month during 2022.
3.0
Total authors
Total unique authors of published articles in this journal during 2022.
2
Total published articles
Total articles published in this journal during 2022.
34
Days
Average time from submission to acceptance
32
Days
Average time from acceptance to publication
7
Total submitted articles
Total articles submitted to this journal during 2022.
1
Total accepted articles
Total articles accepted for publication in this journal during 2022.
Most Viewed Articles
Article
Views
Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques
7,347
A meta-analysis of use of serious games in education over a decade
1,939
Game Factors and Game-based Learning Design Model
1,414
Automatic Real-time Generation of Floor Plans Based on Squarified Treemaps Algorithm
1,275
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
1,246
An Overview of Serious Games
1,021
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments
974
Artificial Intelligence in Video Games: Towards a Unified Framework
932
The relationship between player's value systems and their in-game behavior in a massively multiplayer online role-playing game
756
Engagement in games: Developing an Instrument to Measure Consumer Video-game Engagement and its Validation
722
Most Viewed Special Issue Articles
Article
Views
An Application of Game Development Framework in Higher Education
851
High-Level Development of Multi-Server Online Games
757
Artificial Intelligence for Computer Games
432
Games and Agents: Designing Intelligent Gameplay
429
A Gameplay definition through videogame classification
416
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
398
Hierarchical Pathfinding and AI-based Learning Approach in Strategy Game Design
358
A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
339
Networking for Computer Games
313
Fast and Reliable Mouse Picking using Graphics Hardware
278
Key Indexes
Scopus
View all abstracting and indexing databases for this journal